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I enjoyed the weird and vibrant visuals, which fit the theme of the jam quite well. Some cool shader stuff going on!

The loud and repetitive nature of some of the music got a bit annoying to listen to after the 30th (non-seamless) loop of it. The slowed and toned down versions of it that came up later were nice though

There didn't seem to be any structure to the gameplay at all. I thought collecting the crystals would cause something to change, but there was no indicator that this was the case. Collecting the orb on the pedestal also seemed to have no effect, so I felt directionless. I know Dream Emulator inspired games are light on the gameplay, but this would have benefitted from even something as simple as 'collect 3 crystals to unlock the next area' kind of thing

(game starts at 4:40:39)

this looks super rad

(+1)

this is really cool, i love the art style and music